Marc Gregg

A creative writer, producer and vocalist with over a decade’s worth of experience across the arts and culture sector ✨☁️

Email: [email protected]

☁️ A little about me ~

My name's Marc and I'm a Lead Writer & Assistant Producer currently working for Ambertail Games in Belfast, Northern Ireland.I have over a decade’s worth of experience across the arts and culture sector, writing and developing video games, short stories, radio, theatre, gallery work, studio recordings and live performances.If you'd like to contact me for anything that tickles your fancy, feel free to shoot me an email on the button below and I'll get back to you! ✍️

"Don’t get me wrong, I love all that smashing, Clover, but there’s no edge without ethos. Fighting the system is in all of our bones, but it’s pointless if you aren’t trying to make everyone’s lives better.”Pepper, Amber Isle

Amber Isle is a shop / life simulation game featuring a cast of 48 unique prehistoric characters, 170+ quests and 500+ named assets, released on Steam and Nintendo Switch in October 2024 and February 2025 respectively. I am currently working with the development team at Ambertail Games as their Lead Writer and Assistant Producer.

As the Lead Writer, I’ve crafted the storylines, dialogue and naming conventions for a 100,000 word project while producing a localisation team that spanned 7 different languages, as well as created world building documents, style guides, character wikis, item and region names, UI, descriptions - the list really does go on! In collaboration with the game’s designers, artists, and programmers I’ve lead teams on many aspects of the game’s narrative and design direction. I also implemented all the quest staging such as camera placement, character reactions, time of day, character movements and quest logic using Unity and EVE (Event Engine). As the game tries to be scientifically informed by current knowledge on prehistoric creatures, I’ve completed extensive research on all the different species - what we call Paleofolk.No matter where I've been in my artistic career, games have always been the first pool of inspiration that I've drawn from. Writing for video games is like no other form of writing, as it both expands the types of stories you can tell and introduces new creative limitations. Now that I've gained some valuable experience, my aim is to work on even more ambitious narrative projects that allow me to really flex my writing skills.

As the Assistant Producer and Artist Support with Outburst Arts, a prominent queer arts organization in Belfast, I played a crucial role in nurturing emerging talent through their Transforming Stages and Brewing initiatives. My work spanned a wide range of activities, including producing theatre, literature periodicals, orchestral performances, gallery exhibits, podcasts and acting as an international delegate to represent Outburst abroad.

From September 2021 to February 2023, I provided both practical and artistic guidance to early career artists, helping them bring their new ventures to life. This role significantly contributed to my growth as a producer and artist, immersing me in innovative thinking and new forms of artistic expression while supporting a vital queer community in a challenging and often hostile environment.

I founded Button Mash with fellow members of Tekken Ireland to create a dedicated fighting game community and tournament series for Belfast. Since its inception, Button Mash has grown into the largest tournament series in Ireland as of 2023, supported by connections with Bandai Namco and their World Tour format.

The events are hosted monthly at various Belfast venues, including The Sunflower Bar and Accidental Theatre, with additional bi-weekly tournaments for other fighting games. Button Mash was established to enhance the quality of local tournaments and ensure they were organized by passionate individuals who genuinely care about the games, rather than simply being a commercial venture.

Have a look at some of previous work I've completed or published during my career! ☁️

'He said… we were just mouths to be used... As he spoke, his hand soothed the curves of my bum cheek back and forth and back and forth. The other looped love-me-love-me-not curls from my mullet around his fingers. His sighs folded into mine, and the slow rise and fall of his chest bobbed my shaking hand that was resting there gently into port.' - Fuck Me Thru The Phone, Catflap Literature Periodical

I wrote Fuck Me Thru The Phone for the queer literature magazine Catflap, a publication of Outburst Arts, known for its vibrant tagline “Smart queer writing with a disco heart” and its design acclaim from Dublin’s Other Office. Featured in the magazine’s 3rd Edition, this autofiction piece interrogates the ever eroding boundaries between technology and sexuality. Under the editorial guidance of poet Mícheál McCann, I was inspired to contribute a narrative that captures a more “modern” queerness, that makes use of symbolism from video games, infrared technology and Soulja Boy. This desire was stoked after observing a trend of celebrated Irish literature that leaned towards the pastoral, domestic, and historical.

'I was the painter’s dirty-water pot, a collection of all the unused colours of God’s creations, and they were the illuminated gallery pieces to be photographed in silent awe by tourists. My body became a clear visual indicator that masculinity wasn’t just something that I could fail at, it was something that I was biologically barren of.'- Choose Your Fighter, The 32: An Anthology of Irish Working-Class Voices edited by Paul McVeigh, 2021

I wrote Choose Your Fighter for The 32: An Anthology of Irish Working-Class Voices, edited by Paul McVeigh and supported by the Arts Council of Northern Ireland. This piece of memoir, inspired by my favourite video game series Tekken, explores the tension between my physical reality and my digital persona through in-game confrontations with my older brother.The piece culminates in a digital avatar manifesting in real life as a friend defending herself from a homophobe. Written and edited over a month in 2021, Choose Your Fighter marks the start of my writing journey, offering a personal and technical challenge as I examined themes of class, migration, and the limits of identity. It was my first submission to a collection and was warmly received and reflecting on why many young people leave Ireland and the complexities of returning home.

'Maybe the truly horrifying thing about villains… about ‘evil’ people… is that it’s not their deeds that should terrify us the most... but their space for humanity.'Soap Opera Episode 1: Villainy and the Occult, BBC Radio Ulster, 2018

Soap Opera was a radio show I wrote, co-produced, and performed for BBC Radio Ulster as part of their New Voices initiative in 2018. Awarded a 14-episode series after an audition process, the show explored vocal music with a focus on classical work. It aired on BBC Radio Ulster and BBC Radio Foyle from 2018 to 2019, with each script taking about a month to develop from conception to recording. Inspired by my student radio show Birdmix at Goldsmiths, University of London, and motivated by a desire to reconnect with my passion for classical music after moving back home, I created Soap Opera to delve into and discuss classical vocal music, bridging the gap between myself and my other musician friends.